Graded Quiz On Graphic Design Cs4406

Question 1

What form of animation describes the motion algorithmically ?

Select one: a.Procedural animation b.Physically-b ased animation c.Keyframe animation d.Interpolation animation The correct answer is: Procedural animation


Question 2

Which o f the following is not a standard Mouse event?

Select one: a. mouseup b. mouseout c. mouseover d. mousein The correct answer is:  mousein


Question 3

True/False: The animations of scenes that include complex polygons and sophisticated rendering techniques (such as Ray T racing) are efficient and can be implemented in real time.

Select one: a.True b.False The correct answer is: False


Question 4

True/False: The term used for drawing all o f the pix els on the screen once is a frame?

Select one: a.True b.False The correct answer is: True


Question 5

Shininess is controlled by a parameter called the specularity coefficient.

Select one: a.True b.False The correct answer is: True

Question 6

A bump map is a texture that stores intensity , the relative height of pixels from the viewpoint of the camera.

Select one: a.True b.False The correct answer is: True


Question 7

What form of animation is realistic but difficult to control?

Select one: a.Procedural animation b.Physically-based animation c.Keyframe animation d.Interpolation animation The correct answer is: Physically-based animation


Question 8

Both bump maps and normal maps work by modifying the normal angle, which influences how a pixel is shaded.

Select one: a.True b.False The correct answer is: True


Question 9

True/False: The term used for drawing all o f the pix els on the screen once is a frame?

Select one: a.True b.False The correct answer is: True


Question 10

Most graphics API's only w ork with the following type o f polygons.

Select one: a. Concave b. Convex c. Non-Convex d. Regular complex The correct answer is:  Convex 


Question 11

True/False: In the Event Handling, the graphics loop continuously initiates the rendering process.

Select one: a.True b.False The correct answer is: True


Question 12

True/False: Animation is the process o f creating a sequence o f images and presenting them so that the viewer's eye will see them as occurring in a smooth motion sequence.

Select one: a.True b.False The correct answer is: True


Question 13

This simulates a smooth surface by linear interpolation of color s and shading across triangles.

Select one: a.Flat shading b.Blinn–Phong shading c.Gouraud shading d.Vertex shading
The correct answer is: Gouraud shading


Question 14

The standard for the frames per second (FPS) for television is.

Select one: a. 30 b. 50 c. 60 d.100 The correct answer is:  30


Question 15

What is the output from this code?

1
2
3
4
THREE.MeshLamber tMat erial(
 {
      color :0x00FF00, op acity: 0, transp arent: true, side: THREE.DoubleSide
 });

Select one: a.A shaded and transparent green object b.A shaded and transparent yellow object c.A shaded and nontransparent light -green object d.Nothing will be shown The correct answer is: Nothing will be shown

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